![]() ![]() When this is passed through, Crash will stumble upon a tar floor followed by a hole, and two scarab platforms which will lead him into the end of the path, where Crash can find four lives (the only real purpose of entering this path) and reach an iron checkpoint. Here, the player will immediately run into danger, with multiple hazards and enemies that must be overcome in a brief amount of time, including two nitro crates, spotlights, a lab assistant mummy, and a jar monkey. The second pathway can be reached through a combination of a slide jump, double jump and death tornado spin. This will reward Crash with the first checkpoint crate, as well as a platform to move him to the next spear floor, which connects the exits of the two separate paths. After he is defeated, the player must time a pass through the closing doors. At the bottom of this is a TNT crate with two crates on top of it, as well as a Flame Thrower Lab Assistant protected by a hole barrier in front of him. The next obstacle in this level comes in the form of a hole and spear floor, one of which must be overcome in order to move on down a small slope. ![]() Easily defeated by a couple of spins, the player may move on to a group of boxes, one of which holds an Aku Aku mask. Moving on into the path, the player will find two more Crates and the first enemy of the level: the Lab Assistant Mummy. Turning into the path will be two boxes, and then two pits to cross. The right path is simpler and is also the only path that contains non-nitro crates. The right path is easily accessible, whilst the left one is closed off by a large pit which cannot just simply be crossed with a jump. After this, the player may continue forward.Īt the start comes a forked path. ![]() To retrieve every crate in the level, Crash must first run backwards from the starting point where he will discover four hidden crates, not visible when the player first starts the level. This is also the first tomb level where Crash encounters mummies. Set in ancient Egypt, this sees the player entering the tomb via a large sphynx.
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